Wednesday, February 13, 2008

DPS906 Lecture 9

Linear Motion

How do we give realistic motion to our game models?

Linear Motion is motion in a straight line.

Fundamentals Units
  • time - measured in seconds unless otherwise stated
  • length - in meters unless otherwise stated
Particle Motion
  • The mass of this object is so small as to have no effect on motion
Frame of Reference
  • If you draw a picture of the moon moving around the earth, the picture is different than if you draw a picture of the moon moving around the earth while moving around the sun.
Scalar vs Vectors
  • measurement unit with no direction involved
  • vectors are scalars + direction
displacement = endposition - start position (change in position, directional)
(average) velocity : change in position over a unit of time (the bigger the time, the more inaccurate the calc... the CPU controls the time, we have no control).

velocity = total displacement / total time;

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